Showing posts with label Horror. Show all posts
Showing posts with label Horror. Show all posts

Sunday, January 18, 2009

The Curse of the Metzengerstein

In honor of Edgar Allan Poe's 200th birthday, I am privileged to be able to post a classic comic book adaption of one of his great stories. Every Poe story is great! "The Curse of the Metzengerstein" is from the June 1953 issue of Chilling Tales #16. With much gratitude to Karswell of The Horrors of It All, who selected, scanned, and sent this story. And after reading this adaptation, those interested can find an online version of the original text story HERE and an old time radio dramatization (as "The Tapestry Horse") HERE (right click to save).








Friday, January 9, 2009

Glistening Death - Gaming

Inspired by a pair of stories from the pre-code comic book scans at The Horrors of It All, here are a monster and a spell reasonably compatible with 1st edition AD&D and retro clones.


Glistening Death

Frequency: Very Rare
No. Appearing: 1-2
Armour Class: 8
Move: 12"/12"
Hit Dice: 6
% In Lair: 50
Treasure Type: F
No. Of Attacks: 1
Damage Attacks: 1-6
Special Attacks: See Below.
Special Defences: Nil
Magic Resistance: Nil
Intelligence: Exceptional
Alignment: Lawful Evil
Size: M
Psionic Ability: Nil
Attack/Defence Modes: Nil
Level/X.P. Value:
VI/475 + 6hp


Deadly shape-changers from another plane or world, Glistening Deaths view all other life forms as mere tools or food. Though they are naturally genderless, they often appear as attractive human females to catch unwary males off guard.

In melee they typically attempt to engulf their victims (on a natural 20) at which time the victim some save ( -2 vs paralyzation) or be paralyzed. Paralyzed victims are absorbed by the Glistening Death causing damage of 20 hp per round until death, at which point the victim is fully absorbed. Against creatures they cannot absorb (non-sentient creatures and those greater than size L), Glistening Deaths are limited to their 1d6 bludgeoning attack.

In non-combat situations only, they can cast charm spells at will and because of this they often have at least a couple of "mindless slaves."


Optional 2E information
Climate/Terrain: Any swamp
Activity Cycle: Night
Diet: Carnivore (Sentient beings only)
THAC0: 13
Morale: Average (10)



Source "The Glistening Death" online HERE.




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Speak is a spell, or cantrip (DM's choice) that is typically used as a distraction, though other uses are possible. It was inspired by comic book "The Witches Come At Midnight" posted at The Horrors of it All.


Speak - cantrip

Area of Effect: One Animal Casting Time: 1/10 segment

This cantrip allows the caster to cause any single animal within 20' to make the loudest vocal sound of which it is capable. A dog would bark, a sheep would baa, etc.. The caster speaks the magical phrase "kazam" and the animal will vocalize loudly the next round. There is no save.





Speak - level one

Level: 1 Components: V
Range: 1" + 1"/level Casting Time: 1 segment
Duration: 1 turn/level Saving Throw: /none
Area of Effect: 1" radius globe.

Explanation/Description: This spell allows the caster to cause any number of animals within a 1' radius globe to make the loudest vocal sound of which they are capable. Dogs would bark, sheep would baa, etc.. The caster speaks the magical phrase "kazam" and the animals will immediately begin loudly vocalizing . The animals will continue vocalizing for 1 turn/level, but will often get quieter as there voices get tired. There is no save and the animals are not harmed by the vocalizing.



Finally, if anyone wants to create versions of either Speak or Glistening Death, I'd be glad to add them to this post.

Friday, November 14, 2008

G. W. Thomas Interview

Here in a QuasarDragon first, is an interview with author/artist/editor G. W. Thomas. G. W. Thomas has appeared in over 400 different books, ezines and print magazines, including Writer's Digest, The Writer and Black October Magazine. www.gwthomas.org







The second issue Dark Worlds Magazine came out recently . Can you tell us a little about the magazine?

Dark Worlds Magazine is a publication dedicated to pure genre. Most magazines specialize in Science Fiction or Horror, for example. DW publishes any kind of genre as long as it has a Pulp feel. The stories are illustrated in a Pulpish style. We wanted to create a magazine that was fun to read and not as lacklustre as most modern magazines. Since we aren’t trying to sell to a specific niche but a specialized market online, we can really indulge in the things that made the old magazines so great. We didn’t want to spend all our time reading through slush piles either. We know a lot of the writers in the small press and we know who we want to read and promote. So I created the Dark Worlds Club, a group of like-minded creators, and a pool of great storytellers and artists for our magazine.



Dark Worlds has very cool illustrations "in the old pulp style." How important is art to Dark Worlds?

The art is equally important as the stories. I am co-editor and illustrator. The other half of the team is M. D. Jackson who writes under the name Jack Mackenzie. We have known each other since high school and have worked on our art and writing for a long time now. Mike does our covers using a computer, a market his reputation is growing in. We invite other artists from the club to illustrate each issue.


I notice that the magazine is for sale at Lulu in both paperback book and download formats. Which format do you expect to be more successful in the long term?

From sales I would say that the paper version is doing better but there are plans to sell e-versions through a distributor like ReneBooks. I’ve been at this ebook thing for over six years now. I think there are markets for both delivery systems. I like reading books on a handheld. I enjoy the artwork more in paper. We don’t plan on going with only one method of sale. As new methods of selling books become available, we’ll try those too.


Where do you hope the magazine will be in five years?


Five years is a long time in the online magazine business. Technology will change everything again by that time. But what I can tell you about is what we are working on right now. We are planning a second magazine called MASTERS OF ADVENTURE which reprints public domain tales in the same spirit as DW. The stories will be illustrated by M. D. Jackson and myself only.









Dark Worlds also has a very good blog, can you tell us a little about that?

The blog is fairly new. For years I have been posting comments on authors in my forum. Eventually I clued in that if I had a blog instead I could use more images. I have to admit it was Quasar Dragon that made me realize this.


You also have a pair of very cool Book Collector stories "Goon Job" and "Merlin's Bane" up at Pseudopod. Can you tell us a little about the series? Are there any more stories currently available or forthcoming in the series?

The Book Collector series has eight finished stories and three or four underway. The first was “Sitting in the Lap of Shubb” written in 2002 and still unpublished. Most of them were written for anthologies I published myself like Amazing Heroes and The Ghostbreakers. “How Deep Is Your Love?” appeared in Double Dragon’s Atrocitas Aqua (2003). In October 2007 “Goon Job” appeared as a podcast at Pseuodpod. Since then the Book Collector’s popularity has increased greatly. I receive at lot of compliments and requests for more stories. My plan is to send Pseuodpod a story every 6 months so people don’t get too tried of the fellow. I am working on writing a Book Collector novel next.


You have been published an amazingly huge number of times. What is the secret of your success?

I guess part of it is working in so many media. I have published stories, non-fiction articles, illustrations, covers, poems and reviews. These add up over time. If you were asking me for advice on this though, I’d say stick to one thing and follow through with it. There’s more money in that. I am a Jack-of-all-trades and you know what they say about being “a master of none”. Still, it’s fun.


Of all the many genres you write in, which do find the most challenging?

The longer I’m at this the less I think in terms of genres. I am primarily known as a horror writer. I don’t think of myself that way. Working with J. F. Gonzalez really got me to see the difference. JFG is great horror writer. His book Survivor is about a pregnant woman who is captured by snuff film makers. Scary stuff. I’d never write a book like that. It doesn’t have any monsters in it. I like monsters (whether horror or fantasy or any combination there of) and I like stories about the people who chase them. My web site is called “Of Men and Monsters” for a reason. You can dress it up as a Mystery or a Western, but it doesn’t really matter. For me, it’s all about the monster.


In terms of challenges I am more interested in First Person versus Third Person narrative. The Book Collector stories are told in a nameless First Person such as Dashiell Hammett made famous. This stuff is fun to write though it is hard. Third Person is easy by comparison because you can go anywhere and show anything. I have to think about this for a long time before I start something new. Which will I use? Which one will make the story stronger?


Do You find any differences in your tastes as a reader versus those as a writer?

Not really. I make a lot of the people around me pretty mad when it comes to reading. My sons will recommend stuff, friends too, but I have very little interest in modern books. I prefer the old stuff from the Internet since public domain has made so many old, great books available again. Where could I have ever found a copy of The Crystal Sceptre by Philip Verrill Mighels? The complete Allan Quatermain? The hundreds of old SF pulp stories by Raymond Z. Gallun, Hal K. Wells, Arthur K. Barnes and Stanley G. Weinbaum, to name a few? Kipling, Doyle, Stevenson, writers you used to find in libraries but less and less so now. I’ve also been able to finish reading the works of the writers I started with: Robert E. Howard, Edgar Rice Burroughs, H. P. Lovecraft. I’m working my way backwards, not forwards.


In the icon you use for your forum comments, you are holding a cute puppy. Can you tell us about it?

The puppy is my dog Oscar, who passed away last year. I use that picture because people always expect horror writers to be Lovecraftian freaks. I enjoy the disparity. I miss him greatly but my bean plants have been a lot safer.





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Friday, July 18, 2008

SHROUDS OF THE DEATH-CRYPTS

By MONTAGUE TRUEX, Ph.D.
(from Planet Comics, July 1947)

Doctor Paul Gregory, chief of the University Science Council, straightened slowly, uttered a long sigh as he glanced wearily at his assistant, Professor Danton. "I concede failure, Danton," his low voiced cracked. "There is no possible restoration of dead tissue back to life."

Danton's swift-darting eyes swept triumphantly over the wan, hawk-like visage of Gregory. "I told you that before you started your experiments. Even though this is the year 2432, resuscitation of dead bodies is utterly impossible!"

They were standing alongside the marble-topped experiment table in the Council's laboratory, upon which stood various micro-plates, test tubes filled with Zadox and a huge, well used atomoscope. Behind the men gigantic crystobulbs flickered monotonously with weird blue flashes as white-coated attendants flitted about in the eerie glow.

A clerk from the outer office padded swiftly up to Dr. Gregory and said: "Sir, there's a man outside who wishes to speak to you. He -- he acts strangely...!"

Professor Danton smiled knowingly, brows raised. "Another crackpot's impossible phantasy, who wishes his absurd testimony to be recorded in our scientific archives." He turned to the clerk. "Tell him we're not interested..."

"Wait!" Doctor Gregory interposed. "I will see him." He turned on his heel and strode rapidly into the office -- the smirking Danton following, reluctantly.

Gregory seated himself at the modernistic desk, told the clerk: "Show this strange gentleman in."

Danton waited at the far crystite window. Long had he craved Gregory's important position, and if Gregory kept listening -- on Council's time -- to these crackpot yarns ... the job would soon be his.

A quiet unassuming man entered the office then, and Doctor Gregory waved him to a seat alongside his desk. "You wanted to see me?"

"Y--yes ... but I--I hardly know where to begin..." the man started. Gregory noticed a queer sheen in tha man's deep-socketed eyes which reflected from the tubes of cold light above. He continued then: "I'd like this to be recorded in your scientific archives..."

Gregory smiled assuringly. "These whole proceedings are even now being recorded on the tele-viz."

By the window a smile played around Danton's mouth.

The man went on, "I only ask the courtesy of no interruptions..." an odd sounding laugh issued from his mouth and his eyes held the queer glow. "Time is short --"

He began:

My name is Bruce Hayward. Three years ago, my wife died. I had her entombed in the underground crypts, where the place the bodies under a huge crysto-bell -- which preserves them in natural state for eternity.

For a full year I visited my wife in those eerie crypts. Believe me, gentlemen, all of her natural attributes had been miraculously preserved. She was even more beautiful in death -- than in life!

But one evening I visited her bell ... It was near to closing time. There was a sinister air pervading the incense-filled hall that evening. I could feel it, hear it with every hollow beat of my footsteps on the marble floor slabs.

Standing before my wife's bell, I must have lost myself in reverie -- for just then I was rudely awakened by the loud slamming of the outer bronzite door and the loud babbling of strange, high-pitched voices. Instantly, there was a terrible Z-Z-A-A-A-P-P! and I knew one of the crypt guards had been put to death by a heat ray. There was another. Than another!

Quickly, fearfully, I slunk behind an ancient cremation slab; waited, silent in the clammy darkness. The cold light tubes above suddenly flickered out. But fingers of light splayed in from an open door somewhere, enabling me to catch the movement of swift-darting shadows.

The intruders brazenly entered the crypt where I was hiding. Four of them. The leader was motioning with his scaly hands, and his cruel, thin lips were bubbling with hurried orders. He wore a repulso helmet; his one ugly eye bulged grotesquely like a lizard's, and his long ugly fingers clutched a dis-gun. The other three cradled long dis-rifles in scale-glittering arms.

I stifled the urge to scream when I saw what they were about ... going to each bell, sliding out the bodies, and slinging them roughly into a small-wheeled car. The scream bubbled up to my lips when I saw them lift my wife's bell and sling her stiff form onto the already high-piled car. Viciously, I bit my tongue, stifled the scream, and clenched my hands into tight ball of hate and fury. What cursed evil was this?

I watched from my cramped hiding place as they went over the entire crypt, piling bodies onto the car. Soon they pushed the car down a long corridor -- one I'd never seen before. At the end, a panel slid up easily, and the ghouls shoved the loaded car through. Cautiously, I followed, and just as I got inside the door -- it slammed shut!

I was trapped!

They must have heard me enter, for immediately I could hear feet pounding back towards me. I whirled, scrambled for the door, clawed at the metal portal, flung myself at it headlong. It hurled me back. I slumped to the cold stone-flagged floor, sat there panting. The pounding of feet got closer ... closer! Terror struck in my swift-beating heart, paralyzed me; I couldn't move!

The ugly creatures thundered up. Dimly, I heard one of them issue a muffled order: "Blank him out!"

A ray gun cut the gloom with a knife-like beam. I felt the searing ray tingle through my body like a gentle electric shock. Then -- unconsciousness.

When I finally came to, I felt strange. A constant tingling from head to toe. My vision was a shimmery thing of dancing waves. Miasmatic effluvium swirled up to my nostrils. My head reeled sickeningly.

I was standing outside a queer looking laboratory. There were two doors, one at each end. Scaley creatures stood at one door and were pushing dead bodies into the lab. Inside, I could hear the low buzz of steady electric current. Then, with horror, I saw what was coming out the other door.

Dead bodies were walking out!

The hideous things seemed to float -- staring, sightless, dumb! I saw Lily, my wife emerge ... and her body brushed gently against me. My frantic fingers grasped her arm. "Lily! Lily!" I hissed. I held her tightly, lest she drift away. She didn't answer.

Voices were babbling inside the lab. "Quickly our time is short! Hah! what a surprise the Universe will get when we attack with our army of the dead! Our electro-energy ray is a success. Allow no one to reach that de-energizer ray on the balcony..."

The de-energizer ray, if that was what I thought it was--

Swiftly, I grabbed Lily's arm and dragged her floating body up a web-like ladder. On the balcony I ran to something resembling an ancient cannon. I located the switches, and pressed one. A long beam of white light lanced out below. the gruesome army of dead had assumed vast proportions by now. The evil stench was smothering. These scaly fiends must have been collecting dead bodies for many, many annos.

The one-eyed monsters came boiling out of the lab now. They'd spotted the beam ... and were pointing scaly fingers at me. "Get him!" they shrieked.

Quickly, I played the beam on the horrid, squirming bodies below. They were alive -- for they moved under their own power. Caught in the beam, they shrunk, decomposed right before my eyes!

The scaly things tried to scramble up the ladder, but I sprayed them viciously with the beam. They wilted like figures of wax ... all the energy sapped from their horrid, writhing bodies. And they died with long loud hisses.

When it was all over below, I turned sadly to Lily. I didn't want to do it, but I had to. Had to! Her eyes had opened, she stared at me blankly.

I twisted the beam, and it caught her as she was floating away. The thing trembled for an instant ... then slowly shrunk, and wasted to a rotting skeleton.

The story teller slumped, let out a sigh. "For two years I tried to get out of those crypts. Someone must hear this story ... before ... before ..." His voice ended in a hiss.

Gregory rose, gaunt faced. "You have proof?"

Danton padded over, exploded: "Of all the damnable lies! Surely ..."

"Quiet!" Gregory clipped. "LOOK! What in the name ..."

Both stumbled crazily over to the man's chair, stared horrified."

He was slumped, his skin dead yellow and shriveling before their eyes! Where his own eyes had been were now deep hollow pits of blackness. his mouth was distorted into a horrible gash, the lips rotted. Whitened finger-bones gripped the chair arms.

"Proof Danton!" Gregory croaked finally. "Those scaly things killed him, and put him under the energy ray!" his clear gray eyes swept triumphantly over Danton's crestfallen face, and he spaced his words carefully, deliberately. "This man has been DEAD FOR TWO YEARS!"

End.

Return to QuasarDragon Here.

The original JPEGs that this text was transcribed from are below and are enlargeable. The full comic is available at Golden Age Comics.