Inspired by a pair of stories from the pre-code comic book scans at The Horrors of It All, here are a monster and a spell reasonably compatible with 1st edition AD&D and retro clones.
Glistening Death
Frequency: Very Rare
No. Appearing: 1-2
Armour Class: 8
Move: 12"/12"
Hit Dice: 6
% In Lair: 50
Treasure Type: F
No. Of Attacks: 1
Damage Attacks: 1-6
Special Attacks: See Below.
Special Defences: Nil
Magic Resistance: Nil
Intelligence: Exceptional
Alignment: Lawful Evil
Size: M
Psionic Ability: Nil
Attack/Defence Modes: Nil
Level/X.P. Value:
VI/475 + 6hp
Deadly shape-changers from another plane or world, Glistening Deaths view all other life forms as mere tools or food. Though they are naturally genderless, they often appear as attractive human females to catch unwary males off guard.
In melee they typically attempt to engulf their victims (on a natural 20) at which time the victim some save ( -2 vs paralyzation) or be paralyzed. Paralyzed victims are absorbed by the Glistening Death causing damage of 20 hp per round until death, at which point the victim is fully absorbed. Against creatures they cannot absorb (non-sentient creatures and those greater than size L), Glistening Deaths are limited to their 1d6 bludgeoning attack.
In non-combat situations only, they can cast charm spells at will and because of this they often have at least a couple of "mindless slaves."
Optional 2E information
Climate/Terrain: Any swamp
Activity Cycle: Night
Diet: Carnivore (Sentient beings only)
THAC0: 13
Morale: Average (10)
Source "The Glistening Death" online HERE.
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Speak is a spell, or cantrip (DM's choice) that is typically used as a distraction, though other uses are possible. It was inspired by comic book "The Witches Come At Midnight" posted at The Horrors of it All.
Speak - cantrip
Area of Effect: One Animal Casting Time: 1/10 segment
This cantrip allows the caster to cause any single animal within 20' to make the loudest vocal sound of which it is capable. A dog would bark, a sheep would baa, etc.. The caster speaks the magical phrase "kazam" and the animal will vocalize loudly the next round. There is no save.
Speak - level one
Level: 1 Components: V
Range: 1" + 1"/level Casting Time: 1 segment
Duration: 1 turn/level Saving Throw: /none
Area of Effect: 1" radius globe.
Explanation/Description: This spell allows the caster to cause any number of animals within a 1' radius globe to make the loudest vocal sound of which they are capable. Dogs would bark, sheep would baa, etc.. The caster speaks the magical phrase "kazam" and the animals will immediately begin loudly vocalizing . The animals will continue vocalizing for 1 turn/level, but will often get quieter as there voices get tired. There is no save and the animals are not harmed by the vocalizing.
Finally, if anyone wants to create versions of either Speak or Glistening Death, I'd be glad to add them to this post.
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4 comments:
Thats cool Dave, glad to see that you found the Glistening Death so inspiring! Let me know whenever you do these from stories I post so I can check them all out.
Often, when I'm reading a classic horror comic, I've thought that something would make an interesting D&D monster, spell, item, setting, etc. This is just the first time I've made to effort to actually write up some stats.
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interesting article. I would love to follow you on twitter.
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